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DARK Knight/ BLADE Knight


During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering. But one thing is certain; the dark knights of MU are sights too see pitched in battle.


The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights. In addition, Dark Knight training has granted them special skills (Raid Skill) while riding Dinorants, enabling them to wield spears more efficiently and commanding these magnificent creatures to spit balls of fire.

Calculation Formula for Dark Knight

Maximum Damage Power ÷ 4
Minimal Damage Power ÷ 8
Attack Success Rate (Level*5) + (Agility*3) ÷ 2 + Power ÷ 4
Defensive Power Agility ÷ 3 + Shield's Total Defensive Power
Defense Success Rate
(You can increase defensive power up to 10% with an armor set) Agility ÷ 3 + Shield Defense Rate

i think the formula for greather fortitude is (not tested yet):

12 + (str / 100) + (nrg / 60)

Equippable Weapons

All Axes, All Swords, All Maces (except Elemental Mace), All Spears

Equippable Armor
Leather Set, Bronze Set, Scale Set, Brass Set, Plate Set, Dragon Set, Black Dragon Set, Phoenix Set, Great Dragon Set
Round Shield, Buckler, Horn Shield, Kite Shield, Bone Shield, Big Round Shield, Plate Shield, Spiked Shield, Dragon Slayer Shield, Tower Shield, Serpent Shield, Bronze Shield, Dragon Shield


Exclusive items for Dark Knight/Blade Knight

Wings of Dragon
Knight Blade
Dragon Spear

Ancient Items for BK/DK

*Kantata Plate Set
*Eplete Scale Set
*Hyon Red dragon Set
*Hyperion Bronze Set
*Warrior Leather Set
*Garuda Brass Set


Orb and Skills

Weapon and Shield

Defend

By positioning himself in a defensive posture, a dark knight can reduce the damage taken from enemy strikes by 50%. It proves very useful when besieged by too many enemies to effectively counter.

Falling Slash

The falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.

Cyclone Slash

Many Dark Knights have been able to master this skill. It consists of swinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed.

Lunge

Dark Knights who use the Legendary Sword, Gladius and Katana with a lunge skill can execute quick stab attacks on their enemies. Moreover, it penetrates deeply through an opponent's armor into the vital parts of the opponent.

Uppercut

It cleaves into an enemy through an upward slashing motion. While it may look simple and fluid, it takes a lot of dedication to master it.

Slash

It is a dreadful skill that uses both blades of a sword to cut an enemy. It is a skill of high difficulty that only a Giant Sword, Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by this skill are damaged 2 times more than the other attacks.

Orb Skills

Impale

This technique allows the knight wielding a spear weapon to impale his opponents for massive damage.
Required Level: 120

Twisting Slash

A technique that allows the knight to whirl his weapon around him to attack all adjacent targets.
Required Level: 28

Greater Fortitude/Inner Strength

This technique allows the knight to use his energies to give him more stamina for battle.
Required level: 120



So u became a knight . its indeed the fastest to level and just maybe the least expensive. when u first started , you will be in a town called ''Lorencia'' . take sometime to look around.

What u need to do is to go 'south' of lorencia and walk pass the gate. onces u are out of town , u will immedieatly draw out ur weapons. in this case an axe. there is a npc around there, that sells low level leather amour ( 184,136 )

Anyway as u walk out of the town . you will see spiders and tiny dragons. this is what u train on at the moment. kill the spider till ur level 2 . as you level up , you will gain 5 attribute points. press ''c'' to bring up your status. add ''everything'' to strength.you will be able to buy leather booths and gloves from the npc just now ( 184,136 ). keep training on dragons till lv 4 or 5 .

at lv 3 buy a leather helm.
at lv 4 buy a leather pants
at lv 5 buy a leahter amour

by level 5 ur defence is around 26

You may want to change weapon at the blacksmith which is at the northern part of town. you may buy a sheild if u want but i recommed u buy 2 one -handed weapons instead. why ? because you will do more damage = killing the monsters faster = getting less hits = receiving less damage .
in other words , u will kill the monster faster

Now go to the west of lorencia . you will see a girl with a camel . she sells apples and potions . if u want , u may buy some apples to heal ur hp but u will probably find alot of them after killing some monsters. now u fight bull monsters. these will do you about 10 - 13 damage. keep fighting them till level 10. if u want to be faster than fight hound at level 8 but u will get around 20 damage.

The thing about power knights is that they are currently weaker in defence , meaning they will take more damage. however, they are able to use stroger weapons faster.

To the north of Lorencia , u will find hounds and elite bull fighter. fight the hounds till ur level 12 then fight the elite bulls to level 15. you may get frustrated cause u receive alot of damage . as you kill monsters they may drop + 1 leather items. the higher the + number the stronger . this is what you need to received less damage . + 1 and + 2 are rather common . try to get on this items , some players may sell it in their store . if u have these items than ur training will go smoothly. to be honest i dont use much of this items at that level . yes i do take more damage but i have soo many apples at my disposal and i have better weapons which mean i can kill it faster .



At level 14 , u will be able to wear scale glove and boots. if u have ++ leather items that have more defence than the scale , use the ++ leather items instead.

At level 15 , u may choose to fight the lich which is east of lorencia if u got good ++ leather items. do be careful cause the skeletons there are much stronger than the lich and can easily kill u .

If u dont have those good items , i recommed u still fight elite bull till lv 16 or 17 . or you could party with those around ur levels and take on giants . you probably get 30 damage but hey im sure u found more than 100 apples by now !

Believe me this gets boring after some time so it is best if u do get those ++ leather things so that u can kill stronger monster to gain faster exp. the reason why i didnt do so is because i need to save $$ for something .


By level 17, u will be able to get the full set of the scale amour . u may take down the giants now . u may still received ard 20 damage . but listen didnt i say powerkights can use stronger weapons. so the giant will be dead before giving u too much damage. you will reach level 20 in now time.

Like the tittle says this is the basic leveling to a power kight . by level 20 , u should have reasonalbe defence with high attacking weapons . the guide i just gave u may not be the fastest to level but it is certainly the safest and rather cheapeast too.




DARK Wizard/ SOUL Master


Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.



The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.

Calculation Formula for Dark Wizard:

Maximum Damage:   Power ÷ 4
Minimum Damage:   Power ÷ 8
Attack Success Rate:   (Level*5) + (Agility*3) ÷2 + Power ÷ 4
Defensive Power:   Agility÷ 5 + Shield's Total Defensive Power
Defense Success Rate
You can increase defensive power up to 10% with an armor set):   Agility ÷ 3 + Shield Defense Rate
Magic Power:
Maximum: Energy ÷ 4 + Magic Damage 150%

Minimum: Energy ÷ 9 + Magic Damage 100%

Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up

Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) + (Staff Level * 2)

Equippable Weapons

    * All 1-Hand Axes, Kris, Short Sword, Crystal Sword, All Staves

Equippable Armor

    * Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark Soul Set
    * Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield, Grand Soul Shield

Exclusive items for Dark Wizard/Soul Master

    * Wings of Soul
    * Staff of Kundun

Ancient Items for DW/SM

    * Heras
    * Anubis
    * Evis
    * Apollo



Dark Wizard Skills

Energy Ball

The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target
Fire Ball

Even novice Dark Wizards can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies.
Required Energy: 40
Power Wave

It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage
Required Energy: 57
Lightning

Lightning spell that can knock enemies back.
Required Energy: 72
Teleport

The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack.
Required Energy: 88
Meteor

This spell summons a meteorite from the heavens to smite opponents.
Required Energy: 104
Sudden Ice

The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.
Required Energy: 120
Poison

The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
Required Energy: 140
Flame

The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.
Required Energy: 160
Twister

The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.
Required Energy: 180
Evil Spirits

This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight.
Required Energy: 220
Hellfire

Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.
Required Energy: 260
Aqua Beam

This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.
Required Energy: 345
Cometfall

The Cometfall spell conjures a bolt of energy that shoots targets from the sky.
Required Energy: 436
Inferno

Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.
Required Energy: 578
Teleport Ally

Teleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots.
Required Energy: 644
Soul Barrier

The Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy.
Required Energy: 509
Ice Storm

The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors .
Required Energy: 849
Decay

Causes falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death
Required Energy: 953
Nova

Probably the most powerful spell in the game. The Wizard concentrates all his power and generates a huge explosion of arcane energy.
Required Energy: 1

Elf/Muse Elf


The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle.



Elves are an asset to any party as energy elves or as agility elves. Energy elves have "buffing" spells that can increase defense, offense or heal party members. Her summons can turn the tides of battle. Agility elves are amazing ranged fighters and their quick attacks and high flee rates make them excellent tankers.

Calculation Formula for Elf

Maximum Damage Sword/Blunt Weapons/Spear/Axe Equipped: (Agility + Power) ÷ 4

Bow, Crossbow-Equipped: Agility ÷ 4
Minimum Damage Sword/Blunt Weapons/Spear/Ax Equipped: (Agility + Power) ÷ 8

Bow, Crossbow-Equipped: Agility ÷ 8
Attack Success Rate Same as the knight
Defensive Power Agility ÷ 10 + Shield's Total Defensive Power
Defense Success Rate Agility ÷ 4 + Shield's Defense Rate
Multiple shooting skill Damage Same as the usual damage
Magic Power Healing: Energy ÷ 5 + 5

Advanced Defense: Energy ÷ 8 + 2

Advanced Damage: Energy ÷ 7 + 3

Equippable Weapons
   

    * Elven Axe
    * KrisShort Sword
    * Rapier
    * Light Saber
    * Light Spear
    * All Bows
    * Crossbows

Equippable Armor
   

    * Vine Set
    * Silk Set
    * Wind Set
    * Spirit Set
    * Guardian Soul Set
    * Divine Set
    * Red Spirit Set
    * Silfy Set
    * Round Shield
    * Buckler
    * Elven Shield
    * Elemental Shield

Exclusive items for Fairy Elf/Muse Elf


► Elven Wings
► Arrow Viper Bow
► Wings of Spirit
► Silfy Wind Bow

Ancient Sets for Elves

    * Odin WInd
    * Gywen Guardian
    * Gaia Silk
    * Argo Spirit
    * Ceto Vine




Fairy Elf/Muse Elf Weapon Skill

Tripple Shot

The elf can shoot 3 arrows at the same time to deal triple damage on enemies.

Orb Skills

Heal

Elves can channel their energies to heal themselves or partymates.
Required Energy: 52

Greater Defense

Elves can enhance the defense of targets. The increase in defense depends on the energy rating of the elf.
Required Energy: 72 energy

Greater Damage

Elves can enhance the damage on targets. The increase in damage depends on the energy rating of the elf.
Required Energy: 72 energy

Penetration

This orb allows the elf to shoot a powerful arrow that pierces through targets.
Required Energy: 130 energy

Ice Arrow

Shoots an icy arrow that may freeze targets for a couple of seconds and deal great damage.
Required Energy: 646 energy

Summon Orbs

Goblin

Summons a Goblin to fight for the elf.
Required Energy: 30 energy

Stone Golem

Summons a Stone Golem to fight for the elf.
Required Energy: 60 energy

Assassin

Summons a Assassin to fight for the elf.
Required Energy: 90 energy

Elite Yeti

Summons an Elite Yeti to fight for the elf.
Required Energy: 210 energy

Dark Knight

Summons an Dark Knight to fight for the elf.
Required Energy: 210 energy

Bali

Summons a Bali to fight for the elf.
Required Energy: 210 energy

Soldier

Summons a Soldier to fight for the elf.
Required Energy: 300 energy

  Magic Gladiator


Some men have mastered the art of magic at an early age. Others have mastered the way of the sword. A scant few have managed the impossible. They have mastered both sword and sorcery. These savants of might and magic are known as Magic Gladiators. The Magic Gladiators have found the secrets of casting their magic while wearing armor that would encumber any sorcerer. They can also wield blades as good as any knight. Due to their mystical nature they have endless endurance and can run for great distances. Magic Gladiators are also quick learners and advance faster than other classes.


Magic Gladiators can use an array of spells, skills and armors that may be used by the Dark Knights and Dark Wizards. Although his combat skills and spells are not as complete as a pure Dark Knight or Dark Wizard, the combination of these abilities makes him a truly devastating character. Magic Gladiators have the ability to master the skill of Ultimate Attack. They can also use most game items and commands at 2/3rd less the level requirement of other classes enabling them to enter zones earlier than other characters and wear stronger equipment at lower levels. In order to unlock the Magic Gladiator you must have a basic character who has achieved a level of 220.

Equippable Weapons

All Axes, All Swords (except Dark Breaker), All Maces (except Elemental Mace), All Spears (except Dragon Spear)

Equippable Armor (without helms)
Leather Set, Bronze Set, Brass Set, Scale Set, Plate Set, Dragon Set
All Shields (except Elven, Elemental, Legendary and Grand Soul Shield)

Excusive items for Magic Gladiators
Wings of Darkness
Storm Crow Set, Thunder Set, Hurricane Set
Rune Blade, Dark Reign Blade

Ancient Set for MG
Gaion Storm Crow Set


Magic Gladiators who have reached the requirements can learn the following knight skills
Twisting Slash, Impale

Magic Gladiators who have invested in energy may learn the following wizard spells
Fireball, Power Wave, Lightning, Meteor, Sudden Ice, Poison, Flame, Twister, Hellfire, Aqua Beam, Cometfall and Inferno
Weapon Skill for MG

Power Slash

Magic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons.
Requirement Weapon Skill

Orb Skill

Fire Slash

Description Mastered only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air. The Magic Gladiator deals a great amount of damage and at the same time creates confusion among the enemy which makes them easier prey.
Requirement Orb Skill

DarkLord

The Dark Lords of MU have surfaced to help face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.



The Dark Lord enters combat brandishing his phenomenal charisma in the battlefield. He has the power to summon the spirits of his raven and steed to help him defeat his opponents. Another wielder of great power like the Magic Gladiators of MU, he can wield equipment and enter zones at 2/3rd less the requirement of other classes. He also has learned spells and techniques never before seen by the inhabitants of MU. In order to unlock the Dark lord you must have a basic character that has achieved a level of 250.

Calculation Formula for Dark Lords
Max Damage Strenth ÷ 5 + Energy ÷ 10
Min Damage Strenth ÷ 7 + Energy ÷ 14
Defense Agility ÷ 7
Attack Speed Agility ÷ 10
Defense Success Rate (Level x 5) + [(Agility x 5) ÷ 2]+ Strength ÷ 6 + Leadership ÷ 10
Ability Gauge (AG) (Strenth x 0.2) + (Agility x 0.2) + (Vitality x 0.2) + (Energy x 0.15) + (Leadership x 0.3)

Equippable Weapon Sets

Small Axe, Short Sword, Hand Axe, Kris, Mace, Sword of Assassin, Morning Star, Double Axe, Katana, Tomahawk, Gladius, Flail, Falchion, Serpent Sword, Blade, Sword of Archangel

Equippable Armor Sets
Leather Set, Bronze Set, Scale Set

Exclusive items for Dark Lord
Cape of Lord
Dark Lord Pets - Dark Spirit and Dark Horse
Battle Scepter, Master Scepter, Great Scepter, Lord Scepter, Great Lord Scepter (pet attack improves when wielding scepters)
Light Plate Set, Adamantine Set, Dark Steel Set and Dark Master Set

Critical

Enhances Critical Damage of the Dark Lord and his Partymates.
Requirement 102 Energy, 300 Command


EarthQuake

A destructive war stomp which causes tremendous damage and knocks opponents back.
Requirement Dark Horse


ElectricSpark

Unleashes a powerful surge of electricity that takes down any enemies in its path. This is an area effect spell whose power is increased by the power of the Dark Lord's party.
Requirement 126 Energy, 340 Command


FireBurst

Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.
Requirement 79


SkillForce

The basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy.
Requirement none


SkillForceWave

Similar to the inherent skill of the Dark Lord (Force) but deals more damage and does a penetrating attack
Requirement Weapon Skill


SummonSkill


Summons partymates of the Dark Lord to any location except Event maps ( Devil Square , Blood Castle and Kalima)
Requirement 153 Energy. 400 Command


 
   
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